Seedance 2.0 AI Video Generation Prompts

Ultra-realistic Indian classroom street fight. Single continuous shot, no cuts. Raw handheld mobile footage with natural micro-jitters, slight rolling shutter, no stabilization. Documentary realism. Audio: No music. Only raw ambient sound-footsteps, desk friction, cloth movement, punches, fan hum, breathing, distant classroom noise. Lighting: Mixed warm + cool cinematic tones. Practical classroom lighting. Moving ceiling fan shadows. Visible dust particles in light shafts. MAIN CHARACTER (STRICT IDENTITY LOCK): Indian male (17-18), cold emotionless face matching reference image exactly. Black straight side-swept hair, brown almond eyes, sharp jawline, natural Indian skin tone, slim face. OUTFIT LOCK (NO CHANGE): Black school blazer, white shirt, black tie, black pants. No hoodie/tayers. Slightly fitted blazer, loose tie. Must remain identical throughout OPPONENT RULES: All opponents have unique faces. No resemblance to protagonist. ACTION: 0-2s: Protagonist grabs Opponent A from behind one-hand head slam onto desk. Books/pencils burst outward. Desk drags with friction. A collapses limp. 2-5s: Grabs Opponent B punch to abdomen B folds immediate head slam into desk. Head pressed briefly to tiles. Camera stabilizes briefly. B falls face-down. Heavy breathing, visible sweat. 5-6s: Blazer shifts slightly, shirt + tie visible (tie displaced). C & D enter from back, split and flank. Only footsteps, fan hum. 6-8s: Chaotic fight. D attacks with rapid punches. Protagonist stumbles slightly. C grabs blazer, pulls back. Knee to abdomen. Body bends forward. Heavy breathing. Fan shadows moving. 8-10s: Headbutt to D D staggers. Protagonist grabs C collar efficiently. 10-12s (BOARD IMPACT): Protagonist drives C backward into green chalkboard. Back hits first, head snaps slightly. Chalk dust bursts outward, fully visible in warm light. Chalk tray rattles, pieces fall. Micro slow-motion (0.2-0.3s) at impact back to real-time. C loses tension, slides down leaving chalk smears, collapses. Dust drifts. 12-13s: D charges protagonist sidesteps rotational punch to cheekbone. Sweat arcs mid-air. D crashes into desks. Massive collapse, books scatter. D motionless, hand drops. Protagonist barely standing, heavy breathing. 13-14s: Medium-close. Chest rising. Slow turn to camera. Cold eye contact through glasses. Wipes blood from nose (visible smear). Removes glasses throws aside, spinning impact. 14-15s (FINAL): Ground-level wide shot. Slight edge blur, warm tone, golden dust. Protagonist without glasses removes blazer → throws onto opponent. White shirt + black tie only. Tie loose, slight movement. Walks to exit. Blazer settles. Silent classroom. Dust floating. Fade to black.

AI video: Photorealistic historical reconstruction of the Hanging Gardens of Babylon at go

Photorealistic historical reconstruction of the Hanging Gardens of Babylon at golden hour, majestic and dreamlike, rich saturated colors, meticulous botanical detail, ancient stone terraces stacked in ascending tiers against a brilliant azure sky. Warm amber sunlight, humid fragrant atmosphere, faint mist from waterfalls, Euphrates River and ancient Babylon visible beyond palace walls. Minimum 8K quality, ultra sharp, high detail, clean textures, stable architecture, no blur, no compression artifacts. Clean cinematic audio, warm wind, distant birds, flowing water, soft waterfall splashes, no distortion. 00:00–00:02: Begin in a sweeping wide aerial crane shot above the legendary Hanging Gardens. Massive carved limestone terraces rise in stacked tiers, glowing gold under afternoon light. Azure sky behind, Babylon and the Euphrates faintly visible in the distance. Camera begins a slow majestic descent. 00:02–00:04: Descend past the uppermost terrace. Date palms sway gently in warm wind. Emerald vines, crimson bougainvillea, and deep purple wisteria spill over carved stone edges. Water trickles through narrow channels beside the camera. 00:04–00:06: Camera continues downward to the second level. Citrus trees heavy with golden fruit fill the frame. Sunlight catches droplets as water streams from one terrace to the next in shimmering ribbons. Slow push-in through leaves and fruit. 00:06–00:08: Descend to the third terrace. Beds of scarlet poppies and white jasmine bloom beside shallow pools. Crystal-clear water splashes into carved basins. Mist rises softly, catching amber light and creating a fragrant, humid glow. 00:08–00:10: Camera glides laterally while still descending, revealing the intricate irrigation system: bronze aqueducts, clay pipes, carved limestone channels, steady water flow threading through the structure. Emphasize ancient engineering precision. 00:10–00:12: Continue downward through mid-level groves. Lush fig trees and olive branches hang heavy with fruit. Waterfalls pass behind leaves, purple and magenta flowers frame the lens. The garden feels alive, dense, and abundant. 00:12–00:15: Reach the lowest terraces bursting with roses, lilies, exotic yellow, orange, and deep magenta shrubs. Camera widens into a grand reveal: terraces above, waterfalls linking every level, Euphrates River glimmering beyond the palace walls, Babylon stretching toward the desert horizon. End on majestic golden-hour scale. Camera: continuous descending crane movement, slow downward glide, gentle push-in, lateral descending reveal, final wide environmental reveal. Motion must always move downward or forward, never reset. Lighting: consistent warm golden hour, long shadows, amber highlights. Negative: no modern buildings, no modern irrigation, no fantasy magic, no floating plants, no impossible architecture, no random camera shake, no people in modern clothing, no blur, no compression artifacts.

AI video: "Use the uploaded images as identity, costume, and lighting reference. Same natu

"Use the uploaded images as identity, costume, and lighting reference. Same naturally confident charismatic age 25 woman throughout performing a sold-out arena concert. Real concert documentary feel, handheld camera energy, practical stage lighting only. gritty, real, fun, clean editing, english language high energy modern concert performance 0: 00–0:01 — Open tight on her face mid-performance, eyes bright, genuine laugh breaking through a lyric, hair catching stage light. Crowd noise swells under faint mic hum. 0: 01–0:06 — She steps forward to the edge of the stage, singing into the mic with playful energy, she frowns, sad "Wait! Is this Seedance 2 Mini?" and then smiles and laughs free hand reaching out toward the crowd, fingers brushing toward raised phones and hands. The crowd repeats the lyric back to her as she laughs. Warm stage lights and lens flares in the background, slight handheld camera sway following her movement. 0: 06–0:09 — Wide shot from a low angle near the crowd barrier — she's framed against haze and colored stage lights, band visible in soft focus behind her (guitarist stage left, keyboard player stage right). She throws her free arm out wide, laughing between lines, hair whipping slightly as she turns. 0: 10–0:12 — Cut to a closer three-quarter shot — she playfully points the mic toward the crowd for a sing-along moment, grinning, eyes scanning the audience with real warmth and connection. Visible sweat sheen, natural skin texture, slight camera shake as if shot from the pit. — Final beat: close-up, she looks directly into the lens with a bright, genuine smile Camera: handheld documentary-style movement throughout, natural focus pulls, no perfectly smooth gimbal shots, slight shake and imperfection consistent with a real concert film crew. Practical stage lighting only — no CGI glow, no artificial bloom, no glossy skin, visible natural texture and sweat under hot lights. Audio: live arena ambience — crowd roar, cheering, phone-camera flash pops, her voice carrying clearly over a full live band mix (electric guitar, keys, drums, bass). No studio polish — natural live-mix dynamics, slight room reverb. No on-screen text, no logos, no subtitles, no watermarks, no identity drift, no extra performers beyond the band already in frame, no slideshow stillness, no overly smooth or glossy rendering, no jarring cuts, no akward moments, no jerky moves, no duplicates, no clones"

[전지적 독자 시점] Cinematic dark fantasy kaiju, IMAX 70mm anamorphic, Arri Alexa 65, teal-orange grade pushed dark, Godzilla weight + monster design in live-action. Set on the Han River in Seoul. SHOT 1 (0-2s): Calm wide of the dark, stormy Han River under heavy clouds, Seoul skyline silhouetted on the far bank. Distant lightning flickers. Frame holds, deceptively still. SHOT 2 (2-4s): High angle on the river surface beside a massive steel suspension bridge spanning the Han. Water churns — a colossal whirlpool forms, dark teal water spiraling inward, white foam streaking the rotating walls. ~70% speed. Bass frame shake. SHOT 3 (4-5s): On the bridge deck. Two men in suits stand at the railing, looking down at the vortex in the river. Sunset-orange light from a stormy sky catches their faces, embers drift past. Seoul cityscape visible in the distance. Wide three-quarter angle. "What is that…!" SHOT 4 (5-7s): Low angle from river-water level looking up at the spinning vortex walls. Cyan bioluminescent glow pulses from deep within the spiral, brightening. The single creature rising from below — a colossal limbless serpent kaiju, no arms, no legs, no claws — surges upward through the center of the vortex, sinuous coiling body breaking through the rotating water. Speed crashes to ~25%. Walls of river water hurl outward, lit by lightning. Lens-water hits. SHOT 5 (7-9s): Wide on the bridge deck. The kaiju has erupted from the vortex directly beside the Han River bridge — its towering serpentine body rises endlessly skyward, dwarfing the bridge towers and the Seoul skyline. Thick teal-green dragon scales fade to pale cream underbelly, jagged horns curve back from a broad reptilian skull, glowing crimson eyes burn in bony sockets. River water sheets vertically off coiling scales. Horizontal cyan anamorphic flares. SHOT 6 (9-11s): On the bridge deck. The two men turn and run back toward camera, panicked. Behind them in deep background, the same single kaiju looms over the railing, body rising from the same vortex. Ground-level handheld tracking, motion blur on the running figures. Embers fly past. Sunset-orange backlight. SHOT 7 (11-13s): Reverse low angle from behind the running men. They sprint into frame; the bridge deck stretches out across the Han. Above the railing, the kaiju's massive coiled body fills the upper half of frame, horned skull tilting down to track them. Single creature, same position — rooted at the vortex. SHOT 8 (13-16s): Locked-off frontal portrait. The kaiju looks directly into the lens, head reared above the bridge. Jaws unhinge into a cavernous fanged maw, layered rows of dagger fangs and dark red maw exposed. It ROARS — shockwave rippling through surrounding mist and falling river water. Atmospheric haze, water beads on lens. Heavy horizontal anamorphic flares. Sunset-orange and crimson dominate. Frame trembles. Single creature, head and upper body only — body trails offscreen down to the same vortex in the river below. Photorealistic, hyper-detailed. Han River and Seoul setting throughout. Single creature only, one limbless serpent kaiju — no duplicates, no arms, no legs, no claws. Anchored at the river vortex through every shot. Heavy water sims, bioluminescent cyan glow only from within the vortex/body, no energy beam, no charging effect. Sunset-storm palette. Anamorphic flares and lens-water hits throughout.

AI video: A 15-second ultra-cinematic, aesthetic birthday celebration video set on a luxur

A 15-second ultra-cinematic, aesthetic birthday celebration video set on a luxury rooftop at night. The atmosphere is dreamy, warm, and festive with golden fairy lights, soft candles, elegant balloon decorations, and a glowing “Happy Birthday” neon sign. Cinematic shallow depth of field, soft bokeh lights, warm red-gold color grading, subtle film grain, and handheld realistic camera movement for viral Instagram Reels/TikTok style. Main character: A confident young woman in her early 20s wearing a stylish elegant red hot dress (modern party fashion, classy, glamorous). Natural makeup, glowing skin, soft curls flowing in light wind. She is the emotional center of the celebration. Scene Flow (15 Seconds Timeline) 0–3s: Extreme cinematic close-up of birthday cake candles being lit. Sparks glow softly, shallow focus, blurred golden party lights in background. 3–5s: Wide shot of rooftop ambiance. Friends visible in soft blur, lights shimmering, balloons floating gently, cinematic night skyline. 5–7s: Slow-motion entrance of the girl in red dress walking into the party. Wind subtly moves her hair and dress. Friends reacting in background. 7–9s: Tracking side shot of her walking confidently through crowd. Champagne glasses, lights, and decorations pass in foreground creating depth. 9–11s: Friends cheering, hugging her, laughing naturally. Confetti begins falling in slow motion, golden spark lighting. 11–13s: Champagne bottle pops in slow motion. Foam and droplets suspended mid-air, glowing reflections, celebratory energy. 13–15s: Final cinematic group shot. Everyone raising glasses, smiling. Camera slowly pulls back revealing full rooftop skyline, confetti falling, warm golden glow fades into night. 🎵 Audio Direction Trending cinematic chill-pop / soft house track. 0–3s: soft piano + ambient intro 3–6s: rising emotional build 6–10s: beat drop with subtle bass 10–15s: uplifting celebratory rhythm + sparkle sound FX ✨ Visual Style Keywords Ultra-realistic cinematic, viral Instagram reel aesthetic, luxury rooftop party, golden hour night lighting, soft bokeh, shallow depth of field, film grain, emotional celebration, elegant fashion, modern Gen-Z aesthetic, dreamy glow, handheld vlog realism.

AI video: [storyboard]  Extreme wide aerial shot of a gigantic ancient flying turtle carry

[storyboard] Extreme wide aerial shot of a gigantic ancient flying turtle carrying a young woman wearing a bulky futuristic VR headset with mechanical cables connected behind her head and neck. She sits peacefully on the turtle's shell, quietly gazing across an endless realm of floating kingdoms, colossal temples, and gigantic waterfalls disappearing into a vast sea of clouds. Holding a lit cigarette, she calmly takes one slow, relaxed inhale only once, then lowers her hand naturally as an extremely thin, almost invisible stream of smoke gently drifts away with the high-altitude breeze.The camera remains completely static throughout the entire 5-second shot. No camera movement, no zoom, no pan, no tilt. The gigantic turtle slowly flies forward with graceful, majestic motion, gradually carrying both itself and the woman toward the edge of the frame until they are almost leaving the composition. Floating cities remain massive and motionless while distant waterfalls continuously flow, clouds drift slowly, and atmospheric haze creates immense depth and scale. No dialogue. No voice over. No music. Only immersive natural sound effects: gentle high-altitude wind, distant atmospheric resonance, faint turtle breathing, soft wing and air displacement, subtle waterfall ambience, drifting clouds, delicate cigarette burning sound, and quiet environmental ambience.Ultra photorealistic live-action cinematic footage, hyper realistic realism, authentic human skin texture, physically accurate lighting, realistic cloth simulation, true-to-life materials, premium Hollywood live-action cinematography, absolutely not CGI, not 3D render, not animation, not anime, not illustration, not digital art.ARRI ALEXA 35, ARRI LogC4, Kodak Vision3 photochemical film look, warm golden-hour sunlight, painterly cinematic color science, soft atmospheric haze, volumetric lighting, creamy highlight roll-off, muted sandstone and ivory palette, subtle cyan shadows, fine organic film grain, gentle halation, realistic skin tones, natural color separation, monumental scale, timeless cinematic realism.

AI video: TITLE: “Dinner, Interrupted by Vengeance”

Seedance 2 | 15s cinematic AI video p

TITLE: “Dinner, Interrupted by Vengeance” Seedance 2 | 15s cinematic AI video prompt | 1960s Shaw Brothers parody | soap-opera absurd comedy | cheap props | fake Mount Fuji backdrop | exaggerated acting | rapid-fire pacing | continuous motion | no pauses | dramatic zoom-ins | slapstick chaos A low-budget farmhouse courtyard. Painted Mount Fuji backdrop visibly wrinkled. Fake wooden walls slightly shaking. Lighting harsh and uneven. A black bear wearing a red dudou, sweating heavily, annoyed expression, stands at an ancient stove… but beneath it is a clearly modern gas tank. He aggressively stir-fries food—pink salmon slices flipping unrealistically high. 0–3s Close-up: wok flames burst too big. Loud sizzling. Black Bear (grumbling) if one more ingredient judges me, i’m eating the witness Wooden door suddenly SLAMS open with exaggerated echo. Whip pan. 3–6s An orange cat STRUTS in. Bulky body squeezed into an overly tight purple ancient female outfit. Heavy blue eyeshadow, bright red lips. Clearly masculine voice. Wind machine hits dramatically for no reason. Extreme close-up—slow blink. Orange Cat (low, dramatic) have you ever… caught a salmon… near mount fuji Cut to black bear—freezes. Sweat intensifies instantly. Black Bear (nervous) wait… don’t tell me… you’re the fish Beat. 6–9s Orange cat’s face SNAPS into rage. Zoom crash. Orange Cat (furious) I’M THE NET Thunder SFX. Completely mismatched. White smoke EXPLODES—cheap stage smoke everywhere. 9–12s Transformation reveal: A giant brown rope fishing net appears—clearly handmade, uneven knots, slightly tangled. The net FLOATS awkwardly forward (visible wire), then LAUNCHES at the black bear. WHOOSH—overdramatic. It wraps and SLAMS the black bear to the ground. Spatula flies in slow motion. Black Bear (muffled) this is why i don’t trust metaphors 12–15s Sudden beat. Black bear’s expression changes—calm… then smug. Extreme close-up—he pulls out a tiny lighter. Black Bear (grinning, unhinged) good thing i plan for stupid CLICK—flame ignites. WHOOSH—net instantly catches fire. The net WRITHES and SCREAMS. Fishing Net (panicking) THIS IS ILLEGAL I HAVE RIGHTS It burns absurdly fast—turns to ash mid-scream. Cut—black bear stands up, dusting himself off. Ash falls like snow. Black Bear (relieved) finally… something well done Freeze frame—his smug face, background Fuji slightly peeling. Hard gong + crackling fire sound. CUT TO BLACK.

AI video: 15-second OFFICIAL Adidas FIFA World Cup 2026 launch film. Designed like the ope

15-second OFFICIAL Adidas FIFA World Cup 2026 launch film. Designed like the opening TV commercial played globally before the first World Cup match. Hyper-realistic cinematic sports film with world-class VFX, broadcast graphics, logo animations, stadium atmosphere, and one continuous camera shot. OPEN: Complete darkness. You hear distant stadium echoes, low sub-bass, and faint crowd chants in different languages. Then tiny glowing particles appear like stars. Suddenly, colorful animated lines inspired by the graphics of the ball streak through darkness at impossible speed. They move like living energy streams, forming giant luminous pathways resembling highways connecting Canada, USA, and Mexico from space. The camera follows one energy streak in first-person at insane speed. As the music builds, the streak curves and morphs into: stadium floodlights, LED ribbons, broadcast graphics, goal net patterns, Adidas three stripes animations. Everything is seamlessly generated from the visual language of the ball itself. The camera dives through a gigantic glowing Adidas logo made from moving particles and enters the stadium in one uninterrupted motion. REVEAL: The custom FIFA World Cup 2026 Adidas ball rests alone at center pitch under a single white spotlight. Entire stadium dark. The grass slightly moves from stadium vibration. Extreme macro close-ups glide across the ball: ultra-realistic texture, micro water droplets, premium Adidas materials, beautiful embossed details, glossy reflections, tiny imperfections. As the camera orbits the ball: the colorful graphics subtly animate and pulse with energy. Then the stadium awakens. Massive LED boards flicker on section by section. Crowd waves emerge. Camera flashes explode. Drone lights appear overhead. Floodlights power on in sequence around the arena. The camera accelerates around the ball faster and faster while giant holographic Adidas-style motion graphics begin appearing dynamically in the environment: flowing typography, animated line systems, chromatic ribbon trails, kinetic sports graphics, glitchy scoreboard animations, moving geometric overlays inspired by the ball design. Elite football players emerge from darkness in slow motion. Every movement creates cinematic environmental reactions: grass explosions, air shockwaves, chromatic particle trails, rain mist, light distortions. The camera moves impossibly close around players and ball while staying in one continuous shot. Right before impact: ALL SOUND DROPS OUT. Only heartbeat bass remains. The player strikes the ball. MASSIVE HERO MOMENT: Time freezes. The ball rockets forward while gigantic colorful energy ribbons erupt from it and travel across the entire stadium architecture like living motion graphics. LED boards synchronize instantly. Crowd sections pulse with color. Adidas logos animate through volumetric smoke. Broadcast-style overlays momentarily appear in the environment like futuristic sports graphics. The camera chases directly behind the spinning ball through: rain particles, light streaks, fireworks smoke, volumetric stadium beams. The reflections moving across the ball surface look insanely real. As the ball enters the net: TOTAL STADIUM EXPLOSION. Fireworks erupt from roof structures. Massive bass impact. Crowd chaos. Floodlights flicker. Confetti storms. Broadcast cameras flash everywhere. FINAL HERO FRAME: The ball slowly floats in darkness surrounded by subtle smoke and floating particles. Then elegant animated Adidas three stripes emerge behind the ball with FIFA WORLD CUP 2026 typography appearing through cinematic light sweeps. Tiny colorful energy trails continue flowing softly around the ball as the music resolves. STYLE: Official Adidas World Cup opening commercial. Broadcast television quality. Hyper-realistic. Emotionally overwhelming. Modern sports motion graphics mixed with cinematic realism. AAA VFX. Volumetric lighting. Premium logo animation systems. High-end football culture energy. SFX: Massive stadium acoustics, multilingual crowd chants, deep cinematic bass pulses, metallic logo transitions, air displacement, realistic grass friction, fireworks, flash photography, LED activation hums, broadcast glitch textures, explosive goal impact. MUSIC: Begins atmospheric and mysterious. Builds with deep percussion, emotional synth layers, stadium choir textures, modern Adidas football campaign energy. Ends in euphoric cinematic climax.

AI video: TITLE
The Piece of Bread

REFERENCE
Use the provided combined character sheet an

TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same boy design, puppy design, bread, sidewalk, low wall, school bag, bottle, warm sunset lighting, and emotional story beats. Keep the boy and puppy visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Boy: a slim young boy around 9 to 10 years old with wavy medium-length dark hair, a slightly longer oval face, kind eyes, a round nose, and a soft tired expression. He wears an oversized faded beige T-shirt, rolled dark pants, and worn slip-on shoes. He feels hungry, humble, gentle, and warm. His acting should stay subtle and emotional. Puppy: a tiny mixed-breed street puppy with sandy-tan fur, a white chest patch, one ear slightly folded, one ear more upright, fluffier cheeks, a shorter snout, and a small curved tail. The puppy feels shy, hopeful, innocent, and lovable. It starts cautious and hungry, then becomes trusting and comforted. Bread: one small round bread bun. This is the main story object. The boy breaks it into two pieces and shares one half with the puppy. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple school bag and a small bottle placed near the boy. Warm golden-hour light with long shadows. Peaceful, lonely, emotional mood. STYLE Premium 3D animated short film. Soft emotional storytelling. Warm golden-hour lighting. Detailed puppy fur. Soft skin shading. Subtle and expressive facial acting. Gentle cinematic movement. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music, only natural sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots for emotion. Use one wide ending shot for the final payoff. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters readable and appealing. Avoid fast movement or exaggerated action. TIMELINE 0:00-0:02 Extreme close-up. The boy slowly lifts a small bread bun toward his mouth. He is about to take a bite. Warm sunset light touches his face and hands. His expression shows hunger and tiredness. He pauses just before eating. SFX: quiet street ambience, soft breath, tiny hand movement. 0:02-0:04 Medium shot from the boy’s side. A tiny scruffy puppy sits a few feet away on the sidewalk. The puppy looks directly at the bread with sad hopeful eyes. It stays still, shy and careful. The boy notices the puppy and slowly lowers the bread. SFX: soft puppy whimper, light wind, distant city ambience. 0:04-0:06 Close-up of the boy’s hands. He slowly breaks the bread into two pieces. Small crumbs fall gently. The moment should feel like an important emotional decision. His hands pause for a beat after splitting the bread. SFX: soft bread tear, tiny crumbs falling. 0:06-0:08 Medium side shot. The boy gently extends one half of the bread toward the puppy. The puppy looks at the bread, then at the boy’s face. It is nervous but curious. The boy gives a small soft smile and keeps his hand still. SFX: soft hand movement, puppy sniffing, quiet breeze. 0:08-0:10 Low close shot near the puppy. The puppy slowly steps forward. It carefully takes the bread from the boy’s hand. The boy stays calm and gentle. The puppy starts chewing and its expression becomes softer and more trusting. SFX: tiny puppy steps, soft bite, gentle chewing. 0:10-0:12 Medium shot. The boy sits cross-legged on the sidewalk. The puppy comes closer and sits beside him. The boy gently pats the puppy’s head. The puppy leans into his hand and relaxes. This moment should feel tender and safe. SFX: soft fur touch, puppy happy breath, distant street ambience. 0:12-0:14 Close emotional shot. The puppy rests its head on the boy’s lap. The boy looks down at it with a warm, slightly sad smile. He still holds his own half of the bread in his other hand. They both feel less alone in this moment. SFX: quiet breathing, soft ambient wind, distant city sounds. 0:14-0:15 Wide sunset shot from behind. The boy and puppy sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The school bag and bottle are visible nearby. The final frame should feel peaceful, hopeful, and heartwarming. SFX: soft wind, distant street sound, tiny happy puppy sigh.

AI video: Use reference image as the primary identity lock and keep my face consistent thr

Use reference image as the primary identity lock and keep my face consistent throughout the full video. Create a 15-second ultra-realistic cinematic celebrity arrival scene. I exit a modern international airport like a famous star. I am wearing a stylish black leather jacket, a fitted dark shirt, dark blue jeans, and elegant coordinated shoes, all highly fashionable, masculine, and charismatic. My outfit must feel premium, balanced, and visually cohesive. 0–4s: Inside the airport exit area, automatic glass doors open and I walk out with calm confidence. Two professional bodyguards notice me immediately and move into position beside me. Medium-wide cinematic shot, realistic airport lighting, subtle crowd motion in the background. 4–8s: As I step outside, people recognize me. Fans and bystanders lift phones and cameras, photographers start shooting, bright camera flashes go off, people turn their heads toward me. I notice the crowd, keep walking, then make a calm respectful gesture: I briefly place one hand on my chest like saying “thank you / I appreciate you,” give a small confident nod toward the cameras, then lower my hand naturally. Security keeps space around me. Slow forward tracking shot with strong celebrity energy. 8–12s: I continue walking toward my car with relaxed but important body language. I make slight eye contact with cameras, subtle cool expression, composed smile for one second, then return to serious charismatic focus. My bodyguards escort me on both sides, creating a VIP corridor through the crowd. Dynamic but smooth camera movement, cinematic depth of field, realistic motion. 12–15s: I arrive at a sleek black luxury car parked at the curb. A bodyguard opens the rear door for me. I pause for one final star moment as cameras flash intensely, then get into the car with effortless confidence. End on a polished cinematic hero shot. Style: photorealistic 8K, premium celebrity documentary realism, ultra-detailed skin and clothing textures, realistic airport exterior, natural daylight, paparazzi flashes, clean sound design with crowd murmur, camera shutter clicks, footsteps, bodyguard movement, car door sound. No subtitles, no text, no logos.

AI video: @Image 1 character as the male lead. @Image 2  character as the giantess woman.

@Image 1 character as the male lead. @Image 2 character as the giantess woman. Scene references @Image 3 as the living room environment — now wrecked and chaotic, furniture overturned and pushed aside. Comedy short drama, 15 seconds, exaggerated cartoon-style physics, warm practical interior lighting, photorealistic with heightened absurdism. 0–3s: Low-angle shot at floor level. The front door slowly opens. The man @Image 1 steps in cautiously, one foot at a time. He glances around the wrecked room furniture overturned, walls cracked. Camera tilts up dramatically from his shoes to his face as he looks up in wide-eyed shock. He calls out, voice uncertain: "Sherry?" Sound: door creak, eerie silence, then a comedic stinger chord on his reaction. 3–7s: Cut to a wide establishing shot inside the wrecked living room. The giantess (@Image2) fills the entire room — she is crouched awkwardly, knees bent in a deep squat, head tilted sideways pressed against the ceiling, elbow knocking a shelf. The room looks absurdly small around her. She has a mildly annoyed, embarrassed expression. Forced perspective contrast is extreme — she is 6x his size. The man is a tiny figure in the doorframe. Giantess speaks (low, resonant, slightly irritated): "I drank something from the fridge." Man (tiny, nervous, voice cracking): "Oh no — I put a label on that... okay. Okay. I can fix this." 7–11s: Medium shot on the giantess. Her expression shifts — one eyebrow raises, a slow amused smile spreads across her face. She says in a warm, playful bass tone: "I have a better idea." Her enormous hand enters frame from above in extreme close-up — fingers gently wrapping around the man's torso. Cut to a close-up of the man's face as he is smoothly lifted — he looks startled, then resigned, then faintly smiling. Sound: comedic whoosh, exaggerated cartoon "boing." 11–14s: The man is now held at eye level with the giantess. Medium close-up of her face, warm and affectionate, filling the frame. She slowly brings him close and plants an exaggerated puckered kiss on him. The man's arms flail slightly, feet dangling. Sound: big cartoon kiss smack, then playful orchestral swell. 14–15s: Freeze frame with slight warm vignette. Bold retro comedy title card fades in at center screen: "My Giantess and Me" chunky serif font, cream color with red drop shadow, slightly tilted. Triumphant tuba flourish to close. Visual style: Cinematic TV Series comedy, warm amber practical lighting, shallow depth of field on close-ups, 2.35:1 widescreen letterbox. Audio: Playful cartoon orchestra throughout, sound effects exaggerated for comedy. No real human faces use illustrated/stylized character references only.

AI video: A dynamic, cinematic action sequence in a modern upscale hair salon at night. A

A dynamic, cinematic action sequence in a modern upscale hair salon at night. A confident young Western woman with shoulder-length wavy blonde hair, fair skin, and striking blue eyes is the hero. She wears a stylish white cropped blazer, white crop top, and white shorts with a belt. She single-handedly fights and defeats multiple aggressive male attackers dressed in black tactical gear who are armed with knives and batons. The intense fight features fast-paced martial arts choreography: she dodges attacks, delivers powerful kicks and punches, spins with flowing blonde hair, shatters large mirrors and glass panels in dramatic slow-motion explosions of shards, throws attackers into salon chairs and shelves, and creates chaos as hair products, equipment, and debris scatter across the glossy floor. Smoke and flying glass particles fill the air. The camera follows the action with dynamic handheld shots, pans, and dramatic angles. At the end, she stands victorious amid the destroyed salon, surrounded by defeated attackers lying on the floor. She looks directly forward with a calm, intense expression, runs a hand through her wavy blonde hair, and gazes at her reflection in a shattered mirror. High production value, realistic lighting, dramatic cinematic style, 4K.

AI video: Reference {{Image 1}} for the main character. {{Image 2}} Reference for the expl

Reference {{Image 1}} for the main character. {{Image 2}} Reference for the explosive summoning pose, giant spirit behind the character, smoke, debris, magic circle, and manga impact lines. A dynamic anime battle summoning scene. The blue striped girl slams her palm onto a huge black ritual circle. At the moment of contact, a massive shockwave bursts outward, cracking the ground and throwing ink, dust, scroll fragments, and black stones into the air. Her expression is cool and fearless. Her blue eyes glow slightly. A giant summoned guardian spirit forms behind her from smoke and ribbons, towering over the scene like an ancient contract entity. The camera rapidly zooms from the magic circle to her face, then pulls back to reveal the enormous guardian. Strong speed lines, swirling smoke, dramatic blue-white flashes, high-energy anime opening sequence, epic scale, 5 seconds. Do not generate readable text or Japanese writing. Keep imageB’s character design consistent. Do not hide her face or eyes. Negative Prompt different girl, different costume, wrong hair color, red flames, fire magic, readable text, Japanese letters, captions, logo, watermark, face deformation, bad hands, extra fingers, poor anatomy, chaotic unreadable scene

AI video: Use @ward1 as the storyboard — every panel is a consecutive shot in order; recre

Use @ward1 as the storyboard — every panel is a consecutive shot in order; recreate the FILMED sequence implied by the panels, NOT the artwork (no grid, panels, numbers or sketch lines). Use @vargen for the wolf-knight — exactly one hero, no duplicates. Use @vargstyle for style. STYLE: ~15s, ACT 1 of 2, vivid stylized painterly illustration EXACTLY matching the @vargen and @vargstyle sheets (do NOT push toward photoreal, 3D or gritty). PALETTE: saturated deep teal-blue twilight forest, cold grey frost creeping in, one dying amber ember as the only warm note. A single warm low ember-light KEYS the hero — his white fur, amber rim-light and glowing amber eyes stay readable; the gloom never crushes to murk. No on-screen text. SUBJECT: a lone anthropomorphic WHITE WOLF KNIGHT in a grey chainmail hauberk with a round riveted left-shoulder disc and a red studded belt, glowing amber eyes, a longsword planted point-down before him. He is weary, still, ready to fall at his post — until the ember flares. PACING — 10 DISTINCT SHOTS IN 15s: render ALL 10 beats in order, HOLD each for its time window, HARD-CUT at the boundary. Each beat a clearly DIFFERENT shot size — never two consecutive medium shots; honor each WIDE/CLOSE/LOW tag. Do NOT glide or blend into a oner. EMOTIONAL GUIDANCE: Valence: weary grief warming into a first flicker of resolve. AUDIO: no music or score. Diegetic only — low wind through tall trees, the creak of spreading frost, the wolf's slow fogging breath, a faint crackle as the ember catches; a deep dread drone. No dialogue. BEATS: 1 (0.0-2.0s): WIDE, very slow push-in on the wolf-knight standing small in the misty teal-blue forest, head bowed, shoulders sagging, both paws on the cross-guard of the sword planted point-down in glowing orange grass. 2 (2.0-3.4s): MEDIUM, slow lateral track past tall blurred trunks as grey frost creeps across the ground toward him, colour leaching from the world. 3 (3.4-4.8s): CLOSE, static on his weathered muzzle and closed eyes, breath fogging, white fur dusted with frost. 4 (4.8-6.4s): WIDE, low static master — the wolf center over the planted sword, a frost-wall gathering at the treeline, the last stone brazier guttering behind him. 5 (6.4-7.8s): CLOSE, slow push on his gloved paw loose on the round sword pommel, knuckles tightening, steel dull in the cold. 6 (7.8-9.2s): LOW, static on the orange grass at his feet — a single dying ember pulses, nearly out, frost settling around it. 7 (9.2-10.6s): CLOSE, slow push as the ember flares brighter, a thread of warm light climbing and throwing a flicker of gold up his chest maille. 8 (10.6-12.0s): MEDIUM, slight tilt-up as his ear twitches and his head lifts a degree toward the light, a gold flicker warming his muzzle, grey frost still advancing behind him. 9 (12.0-13.4s): CLOSE, snap-focus as his glowing amber eyes open, catching the ember light, weariness hardening into resolve. 10 (13.4-15.0s): LOW HERO, slow push-in as he straightens to full height over the planted sword, the frost-wall looming, the ember bright at his feet — held on the first spark of defiance. NEGATIVE: the gloom crushed to black; the ember invisible or too large like a bonfire; the wolf duplicated or a second sword; the hero design changing; any shot drifting past its window or blending into a oner; fewer than 10 distinct shots; board grid/panels/numbers/sketch lines; on-screen text; photoreal or live-action; cartoon flat colour; blood or gore; letterboxing. Use @ward2 as the storyboard — every panel is a consecutive shot in order; recreate the FILMED sequence implied by the panels, NOT the artwork (no grid, panels or sketch lines). Use @vargen for the wolf-knight — exactly one hero, no duplicates. Use @vargstyle for style. STYLE: ~15s, ACT 2 of 2 (continues from Act 1), vivid stylized painterly illustration EXACTLY matching the @vargen and @vargstyle sheets (do NOT push toward photoreal, 3D or gritty). PALETTE: saturated deep teal-blue warming to one spear of incandescent orange firelight at the climax. The ember then the flaming blade KEYS every beat — his white fur, amber rim-light and glowing amber eyes stay readable; never crush to murk and never a flat screen-filling orange wash. NON-GORY: the enemy is the COLD, beaten by light, not a creature that is slain. No on-screen text. SUBJECT: the SAME lone WHITE WOLF KNIGHT — grey chainmail hauberk, round riveted left-shoulder disc, red studded belt, glowing amber eyes, one longsword. He draws, ignites the blade, and drives the dark back as a lone beacon. PACING — 10 DISTINCT SHOTS IN 15s: render ALL 10 beats in order, HOLD each for its time window, HARD-CUT at the boundary. Each beat a clearly DIFFERENT shot size — never two consecutive medium shots; honor each WIDE/CLOSE/LOW tag. Do NOT glide into a oner. The sword-draw (3) and the flaming raise (6) breathe slightly slower. EMOTIONAL GUIDANCE: Valence: cornered defiance into release into triumphant hope. AUDIO: no music or score. Diegetic only — a rushing icy wind, the scrape of steel pulled from earth, a deep WHOOMP as the blade ignites, roaring flame, crackling fire driving back brittle cracking frost, then settling warmth. No dialogue. BEATS: 1 (0.0-1.6s): WIDE, quick push-in as a grey frost-wave surges across the glowing grass toward the wolf-knight, mist boiling ahead of it. 2 (1.6-3.0s): CLOSE, static as his gloved paw closes hard on the round sword pommel, the ember's warm light catching the steel. 3 (3.0-4.6s): LOW HERO, sweeping rise following the blade as he tears the longsword from the earth in one rising arc, grass and sparks bursting up. 4 (4.6-6.2s): CLOSE, tracking up the blade as the ember races up the steel, a line of fire crawling the edge toward the tip. 5 (6.2-7.6s): MEDIUM, low static as the blade ignites fully into living orange fire, warm light blooming across his chest and muzzle. 6 (7.6-9.4s): WIDE, slow crane-up as he raises the flaming sword high overhead, a single beacon of warm light against the blue dark. 7 (9.4-11.2s): WIDE, radial push as warm light explodes outward from the blade, the grey frost-wall cracking and retreating before it. 8 (11.2-12.6s): MEDIUM, slow orbit as colour floods back into the forest, the orange grass and amber trunks glowing warm and alive again. 9 (12.6-13.8s): CLOSE, static on his face as twin flames are mirrored in his glowing amber eyes, calm fierce resolve. 10 (13.8-15.0s): WIDE, high, slow crane-out as he stands a lone point of fierce orange light in the vast teal dark — the watch begins again. NEGATIVE: a flat screen-filling orange wash; the scene crushed to black; the flame absent on beats 5-10; the wolf duplicated or a second sword; the hero design changing; any enemy creature, blood or gore (the foe is the cold); any shot drifting past its window or blending into a oner; fewer than 10 distinct shots; board grid/panels/sketch lines; on-screen text; photoreal or live-action; cartoon flat colour; letterboxing.

AI video: Use this storyboard ONLY as a visual production guide. DO NOT animate the storyb

Use this storyboard ONLY as a visual production guide. DO NOT animate the storyboard sheet, production board, layout, borders, panels, labels, notes, arrows, or text. Instead, recreate the storyboard as a fully cinematic movie scene. Generate a brand-new live-action sequence following the storyboard exactly. Every storyboard panel represents a real cinematic shot. Transition seamlessly from one shot to the next. Maintain identical character appearance, environment, camera blocking, timing, and action continuity. Convert the storyboard into a finished animated film, NOT an animated storyboard. Remove all storyboard borders, grids, boxes, labels, production notes, diagrams, arrows, and layouts. Output only the final cinematic scene. Use realistic environments, cinematic camera movement, professional lighting, natural character animation, and seamless transitions. Follow the storyboard shot-by-shot while preserving continuity. Negative Prompt Do NOT animate the storyboard sheet. Do NOT zoom into storyboard panels. Do NOT animate production boards. Do NOT animate diagrams. Do NOT animate arrows. Do NOT animate labels. Do NOT animate notes. Do NOT keep borders or comic panels. Do NOT display any storyboard elements. Create the final movie only.

AI video: UNDERWATER TREASURE QUEST Montage, multi-shot 3D animated feature film. Vibrant

UNDERWATER TREASURE QUEST Montage, multi-shot 3D animated feature film. Vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered scales and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, shimmering ocean sunlight, saturated blues and teals with coral accents. Setting: A colorful coral reef teeming with kelp forests, glowing bioluminescent plants, and ancient sunken ship wreckage. Three quirky sea creatures stand before a locked treasure vault: a chatty orange pufferfish with big innocent eyes wearing a tiny explorer's hat, a grumpy purple octopus with crossed arms and a skeptical expression, and a cheerful seahorse with flowing fins carrying a leather satchel of mysterious keys. A tiny translucent jellyfish hovers nearby. Shot 1: Medium shot, smooth confident push-in. The pufferfish puffs up with excitement, inflating to twice his size, his big eyes sparkling. He squeaks: "The legendary Sea Vault is finally ours! Can you smell the treasure?!" Shot 2: Close-up, the octopus examines the vault lock skeptically, all eight tentacles writhing independently. He grumbles: "This lock is three hundred years old. We're definitely getting trapped in here." Behind him, the seahorse rolls his eyes, fins fluttering. Shot 3: Wide shot, the seahorse gracefully swims forward holding up a glowing ancient key, his flowing fins creating beautiful motion trails. He declares: "Lucky for you, I've got keys for everything!" The pufferfish bounces excitedly, creating bubbles. Shot 4: Medium tracking shot, the trio swims toward the vault together in a huddle. The pufferfish zigzags around the octopus (still deflated from skepticism), the seahorse gliding smoothly, creating a comical mismatched swimming formation. Pufferfish shouts: "This is it — legendary treasure awaits!" Shot 5: Close-up insert, the seahorse's clawed hand inserts the key into the vault lock. Ancient magical runes glow blue-green around the keyhole. The key turns with a satisfying click and the vault door swings open, revealing blinding golden light spilling out, illuminating their faces with warm glow. Shot 6: Wide shot, all three creatures freeze mid-swim staring into the vault. The pufferfish deflates entirely. The octopus's tentacles go limp. The seahorse's fins droop. Inside the vault: thousands of old rubber duckies. Beat of stunned silence. The tiny jellyfish facepalms with a tentacle. The octopus deadpans: "...Worst. Treasure. Ever." Style: Underwater cinematography, vibrant coral-reef color palette, character-driven comedy, expressive animation performances, subsurface-scattered fish scales, shimmering light-ray effects, Pixar-quality stylization.